They don't really acknowledge you like, say, the suicidal murder cars in Daytona USA. The computer cars are merely placeholders, following a set path and spaced precisely apart from one another. You're battling against the clock and the tracks, not the drivers. At its core, this is really a time-attack racer. Sega Rally still holds up magnificently and I greatly admire AM3's dedication to car physics and handling, the way your vehicle responds differently to pavement, dirt and mud, the way the suspension bobs and dips in turns, the way you have to precisely manage powerslides to stay on the road. Notice the nice smooth windows on the car? No dithered dot patterns here. This is a JP Saturn w/composite cables running on a 13" Sony Trinitron. I'm working on a book project about Nintendo 64 which includes several racing titles, which gives me the perfect excuse to toss in a few runs of Sega Rally Championship.
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